| Difficulty (DC) | Example (Skill Used) |
| Very easy (0) | Notice something large in plain sight (Spot) |
| Easy (5) | Climb a knotted rope (Climb) |
| Average (10) | Hear an approaching guard (Listen) |
| Tough (15) | Rig a wagon wheel to fall off (Disable Device) |
| Challenging (20) | Swim in stormy water (Swim) |
| Formidable (25) | Open an average lock (Open Lock) |
| Heroic (30) | Leap across a 30-foot chasm (Jump) |
| Nearly impossible (40) | Track a squad of orcs across hard ground after 24 hours of rainfall (Survival) |
| Task | Skill (Key Ability) | Opposing Skill (Key Ability) |
| Con someone | Bluff (Cha) | Sense Motive (Wis) |
| Pretend to be someone else | Disguise (Cha) | Spot (Wis) |
| Create a false map | Forgery (Int) | Forgery (Int) |
| Hide from someone | Hide (Dex) | Spot (Wis) |
| Make a bully back down | Intimidate (Cha) | Special1 |
| Sneak up on someone | Move Silently (Dex) | Listen (Wis) |
| Steal a coin pouch | Sleight of Hand (Dex) | Spot (Wis) |
| Tie a prisoner securely | Use Rope (Dex) | Escape Artist (Dex) |
| Narrow Surface | Balance DC1 | Difficult Surface | Balance DC1 |
| 712 inches wide | 10 | Uneven flagstone | 102 |
| 26 inches wide | 15 | Hewn stone floor | 102 |
| Less than 2 inches wide | 20 | Sloped or angled floor | 102 |
| Narrow Surface Modifiers | |
| Surface | DC Modifier1 |
| Lightly obstructed | +2 |
| Severely obstructed | +5 |
| Lightly slippery | +2 |
| Severely slippery | +5 |
| Sloped or angled | +2 |
| Example Circumstances | Sense Motive Modifier |
| The target wants to believe you. | 5 |
| The bluff is believable and doesn't affect the target much. | +0 |
| The bluff is a little hard to believe or puts the target at some risk. | +5 |
| The bluff is hard to believe or puts the target at significant risk. | +10 |
| The bluff is way out there, almost too incredible to consider. | +20 |
| Climb DC | Example Surface or Activity |
| 0 | A slope too steep to walk up, or a knotted rope with a wall to brace against. |
| 5 | A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell. |
| 10 | A surface with ledges to hold on to and stand on, such as a very rough wall or a ship's rigging. |
| 15 | Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. |
| 20 | An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins. |
| 25 | A rough surface, such as a natural rock wall or a brick wall. |
| 25 | An overhang or ceiling with handholds but no footholds. |
| | A perfectly smooth, flat, vertical surface cannot be climbed. |
| Climb DC Modifier1 | Example Surface or Activity |
| 10 | Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls (reduces DC by 10). |
| 5 | Climbing a corner where you can brace against perpendicular walls (reduces DC by 5). |
| +5 | Surface is slippery (increases DC by 5). |
| Concentration DC1 | Distraction |
| 10 + damage dealt | Damaged during the action.2 |
| 10 + half of continuous | Taking continuous damage during the damage last dealt action.3 |
| Distracting spell's save DC | Distracted by nondamaging spell.4 |
| 10 | Vigorous motion (on a moving mount, taking a bouncy wagon ride, in a small boat in rough water, belowdecks in a stormtossed ship). |
| 15 | Violent motion (on a galloping horse, taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship). |
| 20 | Extraordinarily violent motion (earthquake). |
| 15 | Entangled. |
| 20 | Grappling or pinned. (You can cast only spells without somatic components for which you have any required material component in hand.) |
| 5 | Weather is a high wind carrying blinding rain or sleet. |
| 10 | Weather is wind-driven hail, dust, or debris. |
| Distracting spell's save DC | Weather caused by a spell, such as storm of vengeance.4 |
| Item | Craft Skill | Craft DC |
| Acid | Alchemy1 | 15 |
| Alchemist's fire, smokestick, or tindertwig | Alchemy1 | 20 |
| Antitoxin, sunrod, tanglefoot bag, or thunderstone | Alchemy1 | 25 |
| Armor or shield | Armorsmithing | 10 + AC bonus |
| Longbow or shortbow | Bowmaking | 12 |
| Composite longbow or composite shortbow | Bowmaking | 15 |
| Composite longbow or composite shortbow with high strength rating | Bowmaking | 15 + (2 × rating) |
| Crossbow | Weaponsmithing | 15 |
| Simple melee or thrown weapon | Weaponsmithing | 12 |
| Martial melee or thrown weapon | Weaponsmithing | 15 |
| Exotic melee or thrown weapon | Weaponsmithing | 18 |
| Mechanical trap | Trapmaking | Varies2 |
| Very simple item (wooden spoon) | Varies | 5 |
| Typical item (iron pot) | Varies | 10 |
| High-quality item (bell) | Varies | 15 |
| Complex or superior item (lock) | Varies | 20 |
| Initial Attitude | New Attitude (DC to achieve) | ||||
| Hostile | Unfriendly | Indifferent | Friendly | Helpful | |
| Hostile | Less than 20 | 20 | 25 | 35 | 50 |
| Unfriendly | Less than 5 | 5 | 15 | 25 | 40 |
| Indifferent | | Less than 1 | 1 | 15 | 30 |
| Friendly | | | Less than 1 | 1 | 20 |
| Helpful | | | | Less than 1 | 1 |
| Attitude | Means | Possible Actions |
| Hostile | Will take risks to hurt you | Attack, interfere, berate, flee |
| Unfriendly | Wishes you ill | Mislead, gossip, avoid, watch suspiciously, insult |
| Indifferent | Doesn't much care | Socially expected interaction |
| Friendly | Wishes you well | Chat, advise, offer limited help, advocate |
| Helpful | Will take risks to help you | Protect, back up, heal, aid |
| Device | Time | Disable Device DC1 | Example |
| Simple | 1 round | 10 | Jam a lock |
| Tricky | 1d4 rounds | 15 | Sabotage a wagon wheel |
| Difficult | 2d4 rounds | 20 | Disarm a trap, reset a trap |
| Wicked | 2d4 rounds | 25 | Disarm a complex trap, cleverly sabotage a clockwork device |
| Disguise | Disguise Check Modifier |
| Minor details only | +5 |
| Disguised as different gender1 | 2 |
| Disguised as different race1 | 2 |
| Disguised as different age category1 | 22 |
| Familiarity | Viewer's Spot Check Bonus |
| Recognizes on sight | +4 |
| Friends or associates | +6 |
| Close friends | +8 |
| Intimate | +10 |
| Restraint | Escape Artist DC |
| Ropes Binder's | Use Rope check at +10 |
| Net, animate rope spell, command plants spell, control plants spell, or entangle spell | 20 |
| Snare spell | 23 |
| Manacles | 30 |
| Tight space | 30 |
| Masterwork manacles | 35 |
| Grappler | Grappler's grapple check result |
| Condition | Reader's Forgery Check Modifier |
| Type of document unknown to reader | 2 |
| Type of document somewhat known to reader | +0 |
| Type of document well known to reader | +2 |
| Handwriting not known to reader | 2 |
| Handwriting somewhat known to reader | +0 |
| Handwriting intimately known to reader | +2 |
| Reader only casually reviews the document | 2 |
| Task | Handle Animal DC |
| Handle an animal | 10 |
| Push an animal | 25 |
| Teach an animal a trick | 15 or 201 |
| Train an animal for a general purpose | 15 or 201 |
| Rear a wild animal | 15 + HD of animal |
| General Purpose | DC | General Purpose | DC |
| Combat riding | 20 | Hunting | 20 |
| Fighting | 20 | Performance | 15 |
| Guarding | 20 | Riding | 15 |
| Heavy labor | 15 |