| Table: Tactical Speed | ||
| Race | No Armor or Light Armor | Medium or Heavy Armor |
| Human, elf, half-elf, half-orc | 30 ft.(6 squares) | 20 ft.(4 squares) |
| Dwarf | 20 ft.(4 squares) | 20 ft.(4 squares) |
| Halfling, gnome | 20 ft.(4 squares) | 15 ft.(3 squares) |
| Table: Creature Size and Scale | ||
| Creature Size | Space1 | Natural Reach1 |
| Fine | 1/2 ft. | 0 |
| Diminutive | 1 ft. | 0 |
| Tiny | 2-1/2 ft. | 0 |
| Small | 5 ft. | 5 ft. |
| Medium | 5 ft. | 5 ft. |
| Large (tall) | 10 ft. | 10 ft. |
| Large (long) | 10 ft. | 5 ft. |
| Huge (tall) | 15 ft. | 15 ft. |
| Huge (long) | 15 ft. | 10 ft. |
| Gargantuan (tall) | 20 ft. | 20 ft. |
| Gargantuan (long) | 20 ft. | 15 ft. |
| Colossal (tall) | 30 ft. | 30 ft. |
| Colossal (long) | 30 ft. | 20 ft. |
| Table: Attack Roll Modifiers | ||
| Attacker is . . . | Melee | Ranged |
| Dazzled | 1 | 1 |
| Entangled | 21 | 21 |
| Flanking defender | +2 | |
| Invisible | +22 | +22 |
| On higher ground | +1 | +0 |
| Prone | 4 | 3 |
| Shaken or frightened | 2 | 2 |
| Squeezing through a space | 4 | 4 |
| Table: Armor Class Modifiers | ||
| Defender is . . . | Melee | Ranged |
| Behind cover | +4 | +4 |
| Blinded | 21 | 21 |
| Concealed or invisible | See Concealment | |
| Cowering | 21 | 21 |
| Entangled | +02 | +02 |
| Flat-footed (such as surprised, balancing, climbing) | +01 | +01 |
| Grappling (but attacker is not) | +01 | +01, 3 |
| Helpless (such as paralyzed, sleeping, or bound) | 44 | +04 |
| Kneeling or sitting | 2 | +2 |
| Pinned | 44 | +04 |
| Prone | 4 | +4 |
| Squeezing through a space | 4 | 4 |
| Stunned | 21 | 21 |
| Special Attack | Brief Description |
| Aid another | Grant an ally a +2 bonus on attacks or AC |
| Bull rush | Push an opponent back 5 feet or more |
| Charge | Move up to twice your speed and attack with +2 bonus |
| Disarm | Knock a weapon from your opponent's hands |
| Feint | Negate your opponent's Dex bonus to AC |
| Grapple | Wrestle with an opponent |
| Overrun | Plow past or over an opponent as you move |
| Sunder | Strike an opponent's weapon or shield |
| Throw splash weapon | Throw container of dangerous liquid at target |
| Trip | Trip an opponent |
| Turn (rebuke) undead | Channel positive (or negative) energy to turn away (or awe) undead |
| Two-weapon fighting | Fight with a weapon in each hand |
| Weapon or Shield | Hardness | HP1 |
| Light blade | 10 | 2 |
| One-handed blade | 10 | 5 |
| Two-handed blade | 10 | 10 |
| Light metal-hafted weapon | 10 | 10 |
| One-handed metal-hafted weapon | 10 | 20 |
| Light hafted weapon | 5 | 2 |
| One-handed hafted weapon | 5 | 5 |
| Two-handed hafted weapon | 5 | 10 |
| Projectile weapon | 5 | 5 |
| Armor | special2 | armor bonus x?5 |
| Buckler | 10 | 5 |
| Light wooden shield | 5 | 7 |
| Heavy wooden shield | 5 | 15 |
| Light steel shield | 10 | 10 |
| Heavy steel shield | 10 | 20 |
| Tower shield | 5 | 20 |
| Turning Check Result | Most Powerful Undead Affected (Maximum Hit Dice) |
| 0 or lower | Cleric's level 4 |
| 13 | Cleric's level 3 |
| 46 | Cleric's level 2 |
| 79 | Cleric's level 1 |
| 1012 | Cleric's level |
| 1315 | Cleric's level + 1 |
| 1618 | Cleric's level + 2 |
| 1921 | Cleric's level + 3 |
| 22 or higher | Cleric's level + 4 |
| Circumstances | Primary Hand | Off Hand |
| Normal penalties | 6 | 10 |
| Off-hand weapon is light | 4 | 8 |
| Two-Weapon Fighting feat | 4 | 4 |
| Off-hand weapon is light and Two-Weapon Fighting feat | 2 | 2 |